The biggest problem with 3D, though, is the "convergence/focus" issue. A couple of the other issues -- darkness and "smallness" -- are at least theoretically solvable. But the deeper problem is that the audience must focus their eyes at the plane of the screen -- say it is 80 feet away. This is constant no matter what.
But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point.
If we look at the salt shaker on the table, close to us, we focus at six feet and our eyeballs converge (tilt in) at six feet. Imagine the base of a triangle between your eyes and the apex of the triangle resting on the thing you are looking at. But then look out the window and you focus at sixty feet and converge also at sixty feet. That imaginary triangle has now "opened up" so that your lines of sight are almost -- almost -- parallel to each other.
We can do this. 3D films would not work if we couldn't. But it is like tapping your head and rubbing your stomach at the same time, difficult. So the "CPU" of our perceptual brain has to work extra hard, which is why after 20 minutes or so many people get headaches. They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true "holographic" images.
How tall is it? |
It's also the reason why 3D films never look convincing, are tiring, and often make people feel sick. In addition, I don't know about other people, but I can't even see the effect unless I concentrate on it. As for 3D televisions, I've seen them and I wouldn't take one as a gift. Since this is the case, I prefer to save the extra couple of quid and stick to the 2D versions.
When they get around to developing stereovision tanks, I'll reconsider.
Update: Broken link repaired.
3 comments:
I thought I was something of a snob for thinking of 3D as simply a gimmick, but have found that the promoters of it today are even worse.
If you even suggest doing the classic jump-out-of-the-screen stuff you'll catch the devil from the new auteurs, I even found this quote in an article about 3D from Videomaker magazine: "...and if you get the urge to have a sharp pokey thing fly straight at the camera to scare the audience, do yourself a favor: Don't. It didn't work in 1955, and it doesn't work now."
My question was simply why induce a headache to the audience if you aren't going to give them a payoff?
The last time I went to the cinema the 3D thing hadn't hit yet so I wasn't aware it was just an overpriced means of being artsy, I still assumed it was going to be a "Dr Tongue's 3D House of Stewardesses" event.
Is an audio expert qualified to make this statement?
"The forces involed in spaceflight would instantly kill any passengers. You can trust me, I'm a metalurgist."
But seriously..
3DTV is not ready for PrimeTime as yet. I hope they can generate the left and right views simultaneously rather than alternately, and seperate the images in the screen and not the goggles.
I heard Apple is researching glassesless 3D.
PS:David...
The Stereotank link wasn't working last time I looked.
I saw that godawful 3-D version of "A Christmas Carol" with my mother last year and it gave me a splitting headache. At first I thought it was because of that stupid, incongruous 10-minute long horse chase, but now I think it might be because of the 3-D effects.
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